Today we had a WIP presentation in which we were all tasked to show the whole class our work so far. It was interesting to see my peers work and to finally visualise what they’ve told me about their work. `At this point in our own project things were starting to come together, and some of those who have been absent in the sound making department have finally started to pick up some slack. I have a fear of presenting and find it uncomfortable to show people work that is still a work in progress, though I find these sessions useful to put me outside of my comfort zone.
In this presentation I showed the class my work using the Moog Mother 32 and the Soma ETHER. These are the harsher and drone-based sounds for the horror aspects of the game. The feedback from Matthais was good, he said he enjoyed the sounds and talked about what other sounds I could be recording, and how the sounds I showed him could be used. In the beginning of the game, we are in war torn LCC which has these floating ORBS scattered around the building. These orbs will contain the noises I created using the Soma ETHER and Moog Mother 32.
Just after this lecture a google document was created for sounds that we need to create, Ana needs these sounds by the 15th/16th of May. So, she can assign them in Unity before the final class crit on the 22nd of May. This is good as it stops people from doing stuff last minute, although this does mean we have to record quite a few sounds in a short amount of time. But with people hopefully stepping up to do their work should be easily achievable.