I was ill during the first lecture of this unit, so I did not get to meet my group until I was added into a group chat. We planned a meeting for that week and Ana described to me the ideas of the game that the group had. One of those being a LCC themed horror game. We all clicked with this idea, as we all go to LCC, it would be very fun to see what it would be like as a horror game. In a group we all talked about what we thought the game should include, one of the first things mentioned was a satirical critique of LCC and the higher ups of UAL. Tom and I described the satire we should aim for in a similar way to a show like South Park (just less outrageous). What we mean by this is to poke fun at ideas and concepts but still have in impactful and clear message, like many episodes of South Park.





Above some rough concept drawings by Ana, drawing out ideas that could be used in the game. In the fourth picture you can see ideas of money, food, books and posters. These ideas originally were supposed to be things we could poke fun at, money and posters. As a group we thought the idea of having posters that UAL used in a completely worn-down and abandoned LCC could be quite funny. As the posters are supposed to be supporting, everything else around it is nothing like the poster says. Which could very much be attributed to the real-life university experience.
After a couple weeks of conceptualising the game ended up being less of a horror game, but being an abstract view of LCC, and its 3 schools, Design, Media, and Screen. The idea of an elevator popped up, in which you could walk into an elevator and go to these three floors. Each floor being one of the different schools within LCC. We still wanted to have the critical satire of LCC and UAL in the game, but it became less of a cookie cutter horror game and a more abstract interactive experience, which I personally think worked out much better than a horror game would of.
Below is our idea proposal for our game that we presented to our lectures, this presentation has great information of the early stages of this game.