Today we had our final crit/presentation, in which we were supposed to give a brief rundown of the game, and how both the VR and sound arts courses worked on it with examples.
The presentation consisted of Ana (VR) and I only, which is a shame but as we did most of the work was not too bad as we both had the most context and information behind the creation of the project. The crit started off with Ana reading this text…
“Enter this first-person virtual reality experience of ‘London College of Communication” and explore each of the three schools: Screen, Media, and Design. Stroll through the streets of the screen school city while running into students and otherworldly entities. Go face to face with greedy corporations in the media school and visualize the stars as music within the design school. Years and years of built-up tears, laughter, whispers, and stories buried deep within the layers of paint. Let us peel these off for you, layer by layer, chip by chip, and story by story. Immerse yourself into the universe of London College of Communications and its impacts on the world and its own students.”
This paragraph gives a more nuanced and professional overview of the project and what the game entails. This felt much more enticing to hear compared to an off the cuff explanation of the project. It is much more put together and reads better then how our other explanations in previous crits were.
In the presentation I showed examples of my atmospheres and ambiences I created for the game, including pictures of the equipment I used and the context behind the sounds and how they would be used.