OST stands for Original Soundtrack; a soundtrack can be vital to a game and how it immerses you. Some games may rely more on sound design, whereas games like the one we made is supposed to feel very overwhelming and have lots of different sounds mixed in.
The soundtrack plan originally was for Henri to complete the whole thing, but as the project went on, we decided to mix a couple tracks each. So, the work doesn’t get piled up on Henri and the game will also have a more varied soundtrack. This also works with the collaboration element of this unit.
The pieces I composed were a mixture of ambient songs I have already previously created but had never used in anyway, they were just sitting on my desktop. The track list (In alphabetical order of the composer) for the OST goes…
For my tracks there are reasons behind their titles. Don’t go there is a detuned and distorted version of the next track on the OST ‘Welcome, I guess’. I did this as having a distorted and creepy version then juxtaposed by a happy and more ‘normal’ version is quite fun and a smart way to play with the viewers emotions. Don’t go there means do not come here, leave, which I think in the start of the game is quite apparent. As people are screaming, and the building is derelict. ‘Welcome, I guess’ is supposed to be a sarcastic title, taking inspiration from the satirical nature of the game. The songs ‘Blue Velvet Tears’, ‘Warm River’ and ‘The Dancing Pig’ were all made before this project started, I felt their names were appropriate and did not stick out too much. The song ‘Its all so much’ is a double entendre. The first meaning being the money and gold you find throughout the game, university is a lot, and with the cost-of-living crisis. It really is all so much. The other meaning is the fact that the game is a walking sensory overload. Constantly barraging the player with a wide array of sounds and visuals, making for an intense sensory experience. Which might be too much for some people.
The soundtrack pieces I composed (bar from the dancing pig) were all made on Ableton live 11. The way I would record these pieces would be intentionally as simple as possible, to not overload the track. For all the tracks I would use a synth preset I thought fitted the sound of what I was going for. And would use the Valhalla supermassive reverb alongside it, to make it sound huge and magical.